Bimodal Interaction: The Role of Visual Information in Performing Acoustic Assessment in Architecture
Aurore Defays1, *, Stéphane Safin2, 3, Alexis Billon4, Christine Decaestecker5, Nadine Warzée5, Pierre Leclercq3, Anne-Sophie Nyssen1
Identifiers and Pagination:Year: 2014
First Page: 13
Last Page: 20
Publisher Id: TOERGJ-7-13
Article History:Received Date: 06/06/2014
Revision Received Date: 26/11/2014
Acceptance Date: 06/11/2014
Electronic publication date: 31/12/2014
Collection year: 2014
open-access license: This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: https://creativecommons.org/licenses/by/4.0/legalcode. This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
In the framework of the design process of a multimodal 3D simulation environment to support architects’ acoustic tasks, we wanted to gain a better understanding of how architects are able to discriminate the sounds using audio and/or visual inputs. This study explores how 2D pictures of rooms do support or impede the auditory evaluation of a space (specifically reverberation). The paper describes an experiment evaluating participants rankings of perceived acoustic reverberation when presented with congruent (coherent) or non-congruent (conflicting) evocative pictures of architectural spaces. We found that the congruent pictures had a positive impact on task performance while the noncongruent pictures had no significant effect. Moreover the effect of the expertise (professional background) of participants was investigated. We found differences between architects and non-architects in the way they performed the task, and they processed reverberation assessments. Taken together, the findings of this study contribute to the question of usefulness of expensive multimodal 3D simulation environment.